Three Card Combos
Combolist [3 card combos]
Æther Storm - Monkey Cage - Snake Basket
Play Snake Basket and Monkey Cage to get out tons of creatures, than play Æther Storm to keep the opponent from geting out any creatures. ~ Submitted by Lucian1633@aol.com
Altar of Dementia - Cathodion - Enduring Renewal
When you sack the Cathodion to the Altar it gives you the 3 mana to cast it again and you blow 3 cards off the opponents library, repeat until no cards left in opponents library. Then say go, you win. For more interesting games play this combo in a blue deck and prosperity for 1 to kill them on your turn. ~ Submitted by Mike McMurray
Aluren - Enduring Renewal - Mogg Fanatic
Put Aluren and Enduring Renewal into play. Cast Mogg Fanatic, sacrifice it. It returns to your hand due to Enduring. Cast it again and repeat this process for mega damage.
Aluren - Man-'o-War - Pandemonium
This is a "I win" combo. With Aluren, the Man-o'-War will be free to play and it bounces itself back to your hand. Add a Pandemonium, and you'll be able to deal infinite damage! If you have a Soul Warden, you can gain infinite life.
Aluren - Mana Severance - Recycle
Cast Aluren, then cast Recycle, then cast Mana Severence and take all the land out of your deck. If the only creatures in it have 3 casting cost or less, play your deck in one turn. Use Fervor so that they attack the turn they come into play, and then toss in an Overrun and a Relentless Assualt, forcing your opponent to face an entire library of creatures with +3/+3 and trample attacking him twice out of nowhere.
Aluren - Furious Assault - Shrieking Drake
Cast out Furious Assault which deals one damage to your opponent every time you cast a creature spell. Then cast the Alluren which lets you play creature spells as instants of three or less casting cost for free. With the Shrieking Drake, you can cast it out for free and bring it right back to your hand. Do this infinite times to kill one or all of your opponents. ~ Submitted by Norman
Angelic Chorus - Phyrexian Processor
The Phyrexian Processor is a great card, especially for life-gaining decks. The bad thing is that you'll have to pay lots of life for a nice big creature. With the Angelic Chorus, you can get your life back the very next turn! And when you are able to play even more "minion tokens", you can even gain huge amounts of life every turn. A friend of mine uses this combo in his life-gaining deck, and when it comes out, it's almost unbeatable if you do not draw a Disenchant in time.
Angelic Chorus - Serra Avatar - Erratic Portal (optional)
Get an Angelic Chorus into play, then cast the Avatar. And your life total'll be boasted into the sky. Since your Avatar is 20/20 (equal to your life total, you'll get 20 lives( Avatar= 40/40), 'cause of the Chorus in play. Then you can send your Avatar back to your hand with the Erratic Portal. And you can cast it again and again and again. ~ Submitted by Patrick van der Vorst
Animate Land - Ashnod's Transmogrant - Splinter
Use Animate Land on defending players land. Then sacrifice ashnods transmogrant to make his land a artifact creature permentally. Then splinter his land, and all lands that he has in his hand his library and his graveyard are removed from the game. ~ Submitted by John Reeves
Arcane Laboratory - Forbid - Howling Mine
Counter their one spell then buy back Forbid for next turn. ~ Submitted by MidnightMagic99@aol.com
Bazaar of Wonders - Millstone - Soldevi Digger
Cast the Bazaar of Wonders to remove the graveyards. Then cast the Soldevi Digger & the Millstone. Every time you cast a spell that goes to the graveyard, use the digger to put it at the bottom of your library. Use the Millstone to put your opponents cards in the graveyard. Eventually, they can't cast anything because of the Bazaar of Wonders which counters any spell already in a players graveyard.
Blastoderm - Groundskeeper - Undertaker
The blastoderm has fading so its going to die but bring it back by discarding a land and taping the undertaker then use the groundskeeper to get the land back. ~ Submitted by XBeauX
Bonedancer - Fear - Terror
Play the fear under Bonedancer to make him (almost) unblockable. Terror a creature from your opponent and attack with Bonedancer. Then you gain control of that creature -the top creature card from opponent's graveyard-. ~ Submitted by Arjen Visser
Cataclysm - Drain Life - Song of the Damned
Another tough combo to play, but really good if it works. First, use Cataclysm to destroy everything except one creature, one artifact, one enchantment, and one land. Assuming this one land is black, use it to cast Song of the Damned, giving you one black mana for every creature in your graveyard. Then use the massive amounts of mana you should get from this for the Drain Life. ~ Submitted by Frank Black
Cadaverous Bloom - Drain Life - Necropotence
Use the Necropotence to get tons of cards in your hand. Then, when you have enough, use the Cadaverous Bloom and cast a giant Drain Life. Good for a quick kill.
Call of the Wild - Worldly Tutor - [Any big creature]
Use the Worldy Tutor and get a cool creature that has a super high casting cost (I use Verdent Force). Then cast it with Call of the Wild...cha ching! Now you get a cheap huge creature.
Celestial Convergence - Moonlit Wake - Wrath of God
Play Celestial Convergence and then use Moonlit Wake. Build up a bunch of creatures, and then play Wrath of God on the final turn. You'll gain 1 life for each creature in play and have a great chance of winning the game. ~ Submitted by Chaos
Charisma - Natural Affinity - Trashing Wumpus
For one black mana, gain control of all creatures. Add in Natural Affinity and gain control of all lands, too. ~ Submitted by MidnightMagic99@aol.com
Coat of Arms - Oath of Lieges - Pegasus Stampede
Practically make Muscle Slivers every turn and replenish your mana while thinning mana from your deck.
Conspiracy - Dream Thrush - Elvish Champion
Turn one of your opponent's lands into a forest and choose elf for Conspiracy. All your creatures get +1/+1 and are unblockable. ~ Submitted by MidnightMagic99@aol.com
Copy Artifact - Jester's Cap - Skull of Om
Play Jesters Cap, Copy the Jesters Cap with the Copy Artifact, use the Copy Artifact then bring back the Copy with the Skull of Orm, Have fun. ~ Submitted by DySfuNcTi0n19@aol.com
Culling the Weak - Deranged Hermit - Recurring Nightmare
Infinite squirrels ~ Submitted by Gabriel Santamarina
Curiosity - Mind over Matter - Prodigal Sorcerer
Ping your opponent, draw a card, discard a card to untap pinger.
Deranged Hermit - Richidan Pawnshop - Skyshroud Poacher
Dig out your Hermits and then put them back with the Pawnshop, rinse and reapeat, for a lot of Squirells. ~ Submitted by ElPhantasmo
Dual Nature - Kyren Negotiations - Verdant Force
Do 1 damage for each saproling. ~ Submitted by MidnightMagic99@aol.com
Enduring Renewal - Goblin Bombardment - Ornithopter
Enduring Renewal makes any creature that goes from play to the graveyard straight into your hand, and if you have an Ornithopter out, you sacrifice it to deal one damage to opponent by way of the Goblin Bombardment, bring the card into your hand, play the card right back out for no mana, and keep dealing damage to your opponent over and over until he dies.
Earthcraft - Fertile Ground - Horseshoe Crab
Infinite mana.
Fireball - Mana Flare - Palinchron
You need 2 blue mana and 4 blue mana get the flare and then keep bringing the Palinchron back and with that one extra mana flowing start a Fireball for a million. ~ Submitted by MaGiCm0i@aol.com
Furnace of Rath - Lavaburst - Mana Flare
Furnace of Rath will double all damage done to anyone, then the Mana Flare will add 2X the mana to your pool, so next turn you use Lavaburst. If your opponet has 20 life you only need to tap 6 mountains to kill em!
Gaea's Liege - Instill Energy - Seeker of Fear
Use Instill Energy on your Gaea's Liege to make all of your opponents land green in short time, then cast Seeker or Fear on your Liege and attack for serious damage.
Gravepact - Soul Warden - Thopter Squadron
For two mana (with the entire combo out) you can make them sack a creature and you gain a life, just moving a token from the Thopter into play and back. Very efficient combo and all three can be individually useful.
Haunted Crossroads - Infernal Genesis - [Big Creature]
With infernal genesis, just wait until you get a fatty in the graveyard, and put lots of tokens in play. Using the haunted crossroads to keep returning it to the top of your library. Throw in a death pit offering to overrun your friends with big tokens. ~ Submitted by decker@coastalnet.com
High Tide - Palinchron - Stroke of Genius
Play the High Tide doubling your mana. Then play Palinchron, bounce it back to your hand, repeat all while the High Tide doubles your mana, then stroke them for 5000000!
Inviobility - Spirit Link - Trashing Wumpus
Gain 1 life for each creature and player in the game not including you for one black mana. The inviolability is so the wumpus doesn't kill itself. ~ Submitted by MidnightMagic99@aol.com
Lifeline - Peacekeeper - [another creature on either side]
Cast Peacekeeper and don't spend the upkeep cost for her the next turn. You can attack your opponent as normal. Since there was another creature in play during upkeep Peacekeeper will come back at end of our turn and your opponent can't attack you. Works fine with Shadow creatures. (even Wrath of God can't stop that combo since ALL creature will come back at end of turn). ~ Submitted by Roland
Mana Web - Undiscovered paradise - Winter Orb
Great lock-up, oppenent uses all mana at once and has only one per turn while you have undiscovered paradise popping back to your hand every turn for one extra mana. use tims for damage and that two mana per turn allows you to counter anything coming into play. ~ Submitted by Nick Klein
Metathran Elite - Robe of Mirrors - Sigil of Sleep
The Metathran Elite is unblockable as long as it's enchanted so put the card Sigil of Sleep on it. Yhat makes Metathran Elite unblockable and the target player must put a creature to his hand when metathran Elite deals damage to that player. Put Robe of Mirrors on Metathran Elite and this soldier can't be the target of spells or abilities. ~ Submitted by Hans den Braber
Nature's Chosen - Searing Touch - Vhati il-Dal
ake a creature toughness 1 and kill it with the Touch. Then do it again with Nature's Chosen.
Overrun - Saphroling Burst - Taunting Elf
First cast the Taunting Elf. Then cast the Saproling Burst with a fading of 7. At the end of your opponent's next turn, take off the tokens to make them into creatures. Use overrun in your next attack phase with the Taunting Elf to do massive damage to kill your opponents. ~ Submitted by Norman
Overlaid terrain - Palinchron - Stroke of Genius
With overlaid Terrain in play, it works the same way as high tide would, doubling mana, playing a Palinchron and untapping six lands to return it to your hand, until you build up enough mana to stroke them for a lot. ~ Submitted by decker@coastalnet.com
Pandemonium - Teferi's Curse - [Big creature]
Every other turn, do a poopload of damage. Add in Fervor for twice the fun. ~ Submitted by MidnightMagic99@aol.com
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